๐Ÿ’ฐ Cleric: Tempest Domain - DND 5th Edition

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dnd 5e tempest domain

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The Tempest domain in D&D 5E is rather simple. What it can possibly do is limited, but the abilities that it gets greatly increases the Cleric's.


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I'm sure that I am not the only one that has come to this conclusion, but the Tempest domain is OP AF. Has the best reaction at level 1.


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The tempest domain was a deity domain associated with the wrath of nature and its destructive.


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I'm sure that I am not the only one that has come to this conclusion, but the Tempest domain is OP AF. Has the best reaction at level 1.


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The Tempest domain in D&D 5E is rather simple. What it can possibly do is limited, but the abilities that it gets greatly increases the Cleric's.


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I just wanted to share my experiences playing a Tempest Cleric from level For starters, I was last to join a group and I was asked by the DM.


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The tempest domain was a deity domain associated with the wrath of nature and its destructive.


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dnd 5e tempest domain

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Lightning Ball, Lightning Bolt, and even some shocking cantrips can use this ability quite well. You can consider this race even without a multiclass! The extra durability and wisdom of the Hill Dwarves make them far and away the best option for your typical Tempest Cleric. Or consider using it to augment your Storm Sorcerer, and really bring on the Thunder. Also at 1st level, you can thunderously rebuke attackers. Still, the domain has some blasting, with Thunderwave, Shatter, and Destructive Wave. As a reaction, inflicting 2d8 damage to a melee-ranged enemy is quite strong. The Charisma is beneficial for the multiclass, but the Strength is fantastic for the frontliner kit.

This starter subclass for the Cleric focuses on the aggressive usage of thunderbolts and lightning to slay their foes.

Like a lot dnd 5e tempest domain Divine Strikes, this one is short and sweet. What a powerhouse of the early game! Having constant flight is one of the strongest abilities possible for a melee combatant, so the Tempest Cleric getting it as a class ability frees up your item slots for magic items quite a lot.

With this ability, your melee build can more easily tussle with dragons or demons, flying high above your Fighter or Barbarian allies. With access to two spell lists, the divine soul sorcerer is as versatile as it gets.

They also dnd 5e tempest domain a lot more options for the one-handed build path, like the Longsword or Morningstar, which deal good damage and let you have a shieldโ€ฆ Or another weapon. We can help with our comprehensive Paladin Oaths 5E Rankings! That way, you can push back multiple groups of foes, have better options to push foes, and control the battlefield from a more specific distance.

Still, not all is lost. Per round, it deals less damage than a traditional blasting spell, but it makes up for it with the ability to deal that damage more times.

In addition, the out-of-combat usefulness is bountiful. Heavy Armor is a staple of the frontline tank, increasing AC dnd 5e tempest domain quite a bit without needing to build into Dexterity. However, the weakness of this ability comes with lack of scaling. When you https://5elements-2014.ru/blackjack/blackjack-s-hidden-secrets-win-without-counting.html 14th level, the extra damage increases to 2d8.

You can really make the fight into something that is highly beneficial to your team with good placement of these spells. If you do, remember to invest heavily in Wisdom. Thankfully, the lightning damage that this ability uses is super good with the future aspects of this domain.

All in all, a pretty significant capstone. However, if you want to really use this ability, the area of effect options offered to Storm Sorcerers and Wizards should be considered.

Most of these spells deal lower damage but focus on a longer duration. With luck, the campaign you will be in will be centered more on towns, invasions, or warfareโ€ฆ Otherwise, you dnd 5e tempest domain want to check with your GM before choosing Tempest Cleric for a late-game campaign.

You regain all expended uses when you finish a long rest. Alternatively, the options of the Longbow gives a consistent ranged build some love, along with the two Crossbow variants.

No more failing Athletics checks because of that bulky suit of full plate. This makes Thunder damage on a Divine Strike pretty significant, even without much else to supplement Thunder damage from the archetype.

Thinking about diving into a Warlock character for the first time? These options focus primarily on damage and combat control, with a few utility spells. As with our Forge Cleric guide, beefy frontliners with bonus to Wisdom tend to be massively beneficial for the Tempest Cleric to succeed.

Otherwise, this ability still guarantees high damage, potentially to multiple people, with spells like Thunderwave and Destructive Wave; halving maximum damage to a target still deals about average damage.

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If your GM has you roll damage after the target saves, then you can guarantee high damage to whoever you want. At 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors. With how often the Tempest Domain expects you to brawl, however, the extra burst of damage is always significant. Common backgrounds for this class include vikings, warlords, demigods, or pious druids. Even if the creature fails a save against a lightning spell, it gets pushed. Even then, maxing out the damage on Wrath of the Storm or Thunderwave means dealing 16 damage for a use of Channel Divinity. This also synergizes well if you can find any alternative ways to deal Lightning damage, such as a Javelin of Lightning. The final ability of the Tempest Cleric helps the brawler mindset become universal. Rather than simply turning undead, the Tempest Cleric prefers to bring their A-game;. As levels go on, maxing out abilities like Call Lightning and Destructive Wave can do upwards of damage, guaranteed, to targets. This one in particular makes fighting mano-y-mano a little easier. While no Forge Cleric , the benefits of Heavy Armor are quite prevalent in 5E, and thus using it to build into the frontline role would be a major upside. This is not as situational as it sounds; a lot of campaigns have to take place outside in the late game. The spell list really emphasizes this subclass as a battle-cleric and quite an awesome display of godly power. First, check out our warlock cantrips 5E rankings here at Nerds and Scoundrels! Want to see your other Cleric options or how to optimize your character in general? Sadly, you have two options for this ability; Wrath of the Storm and Call Lightning. Consider this Domain for a blasting role, using spell slots on things like Call Lightning for consistent ranged damage. Good battle control, no save requirement. At level 2, your options are somewhat limited. Martial Weapon proficiency unlocks two major directions. As good as multiclassing towards a Wizard can seem, the power of Heavy Weapons for this subclass is somewhat painful for the smaller races. And, the options get wild if you multiclass into Storm Sorcerer. You can use this feature a number of times equal to your Wisdom modifier a minimum of once. Call Lightning, for example, calls multiple bolts of lightning over a 10 minute period. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling. Your true 1st level ability comes as a counter-attack, lending credence to a melee build;. Martial weapons tend to be, at least, one dice category stronger than the simple variant, meaning that you naturally do more damage. Similarly, Wrath of the Storm can trigger this ability and get a wonderful push-back as well, to avoid flanking rules should your GM use them or just to prevent multiple attacks. This ability is useless inside tombs or dungeons. And the damage increases, making it up to 16 damage. In addition, heavy armor worsens their already low movement speed without some Strength dedication, which may harm casting. The Tempest domain gets blasting options outside of the standard 5E cleric spells that are affiliated with stormsโ€ฆ Or at least, natural disasters. And you get to do it a few times per day. This ability is quite solid, right? The creature takes 2d8 lightning or thunder damage your choice on a failed saving throw, and half as much damage on a successful one. The blue dragons are somewhere in their blood, after all! Try to stay away from small races, such as Gnome or Halfling. While the early game of the Tempest Domain is perhaps the strongest of all the domains, the lack of lightning spells means that your abilities and versatility will struggle, just a bit, during the mid-to-late game. Adding to the frontline role with weapons like the Greatsword and Lance offers options for the frontliner to become more dangerous. Not being slowed by Heavy Armor is good for your melee abilities. Dealing 2d8 damage in the early game is crazy good. Obviously, this is quite big. Check out our Comprehensive Cleric 5E Guide! That is significant, and gives your combat group a lot of room to breath. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. A Lightning breath attack gets a lot of mileage from the lightning abilities in the domain, and gives you an additional option for area of effect. But, the fact that the damage never increases means that this ability becomes less and less impressive as the campaign goes on. And flying high above a town as lightning bolts crash down around you is sure to get you advantage on Intimidate checks. For Call Lightning, do remember this ability only triggers on a singular lightning bolt. The combination of fierce frontline tankiness and brutal new options for damage makes this a real hurricane of a domain. One of the simplest subclasses in the game also happens to scale somewhat poorly. The same deal goes for spells like Ice Storm and Insect Plague. Even with my gripes with the subclass, it still offers booming damage, shocking melee options, and spine-tingling flavor. Call Lightning allows you to push someone back 10 ft once per turn, for 10 minutes. Either path you choose, you can either become a frontliner or backliner, without needing cantrips for your resourceless damage. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. Nice and simple!