💰 50 Underrated PlayStation 2 Games | Den of Geek

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Katamari Damacy.


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Sony's PlayStation 2 has a mammoth catalog of games, and within this reside some Pre-dating the God of War series, Rygar was an update of the arcade and NES Get the best of Den of Geek delivered right to your inbox!


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Sony's PlayStation 2 has a mammoth catalog of games, and within this reside some Pre-dating the God of War series, Rygar was an update of the arcade and NES Get the best of Den of Geek delivered right to your inbox!


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5elements-2014.ru › best-ps2-games-all-time.


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SOCOM 2: US Navy Seals.


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SOCOM 2: US Navy Seals.


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The Best Arcade Machine is a PlayStation 2. If you're not interested in messing around with MAME, or just want a simple console solution to your.


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Dark Cloud 2. Yes, you remember Dark Cloud.


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Dark Cloud 2. Yes, you remember Dark Cloud.


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Arcade-to-console ports are risky, but Project Soul pulled off.


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As one of the few survivors left on an artificial island city, you have to escape the collapsing urban environment, surviving harrowing situations as you go. It was a survival horror-style adventure set in a strange hotel run by an anthropomorphic mouse, and inhabited by guests who carry the souls of the dead. Dennis, the protagonist, could become infected with enough exposure to enemies. The action is presented in a slick, comic panel style, with kills popping up as separate panels for added effect. As Musashi, you roamed around various locations fighting robotic enemies, able to cut them into various pieces with a powerful katana. These forms granted her various abilities, such as powerful attacks, long range strikes, and the ability to breathe underwater. As Rygar, players journeyed around the island of Argus engaging all sorts of mythological threats. If your target started to become aware, you needed to retreat, lest you be squashed into mush. It redefined what we thought was possible in a video game, and the FPS genre, and out of all the games out there, this is one of the elite few to come so close to sheer perfection. Each Autobot had strengths and weaknesses, and the Mini-con feature, which used tiny, collectible robots, could add all sorts of user-configurable powers to the heroes, granting better firepower, defense, higher jumps, and so on. Get the best of Den of Geek delivered right to your inbox! It was a long and enjoyable title that delivered a different take on the standard FPS formula, but it was sadly never revisited. The game stars soldier Nick Bishop, who is remotely controlled by an operator elsewhere, and as the game progresses, Nick experiences flashbacks of repressed memories, leading to plot twists and a conspiracy. To do well you needed to keep every track going by hitting the corresponding buttons at the right time. As she entered each realm, Jen gained the ability to transform into a demon representing that realm. Unfortunately, he targeted a train belonging to the Darkwatch, an order of monster hunters, and he released a powerful vampire lord. This is a lesser-known FPS that was set in a spy-centric world and used a more realistic approach than most. Initially developed by Infamous developer Sucker Punch, the game is a cult classic and successfully merged 3D platforming with stealth elements. You could not only utilize various weapons and stealth tactics to achieve your goals, but you could also find a variety of objects in the world you could use to craft makeshift weapons and tools, such as petrol bombs and lock picks. Lifeline was an impressively ambitious take on the horror genre. Torque is sent to Abbot State Penitentiary, which soon gets hit by an earthquake, unleashing all sorts of hellish creatures, which Torque has to deal with. But at the time, they simply failed to make an impact, either critically or commercially. A team of U.{/INSERTKEYS}{/PARAGRAPH} You played as a young school girl armed only with the Camera Obscura. It was the gestation of the inevitable plastic guitar series. Spread across a range of large, open levels, which actually made use of vehicle modes, you could pick from three different Autobots Optimus Prime, Red Alert, and Hot Shot to embark on some very challenging missions, with many ending in a difficult boss battle against a notable Decepticon, such as Starscream. Underneath all of the controversy lay some truly great, often overlooked gameplay. As the initially nameless agent known only as XIII, you had to progress through the various, comic-style levels to uncover a sinister conspiracy. It could also summon powerful deities. As the ridiculously named Nathan Frost, an augmented soldier, you fought against an enemy force using a range of powers and advanced weaponry. It was a great little game that came out of nowhere, and disappeared just as fast. The game was a traditional FPS, based on an 80s comic book of the same name. This was a magical camera that could exorcise spirits, and it was your only defense against the supernatural. If only a game based on a 70s movie would have excited the gaming crowd more. Surviving in the city not only required plenty of agility and avoidance of collapsing buildings, but you also had to find water to keep your energy levels up, and the other survivors you encountered would need to be looked after. Each creature personified a method of execution used on the prisoners of Abbot State over the years. These demons could also be fused together to create more powerful creatures. Racing through the streets of London instead of the usual American cities was a breath of fresh air. He also fought foes face to face, but this was a noisy option. The game featured a myriad of side quests, and combat was real time. Some demons were easy to recruit, while others were far more difficult. Each game, including this debut outing, saw the titular Raccoon thief pull off various heists and engage in boss battles. For every death, you progressed that little bit further, and this brought with it a sense of real achievement. It sold fairly well, and certainly got plenty of attention. It went on to spawn two sequels, and is now very much back in the public eye. Travelling through four different demonic dimensions, Jen and her partner, a gargoyle called Scree, fought all sorts of creatures. Instead of focusing on the actual events of the movie, the game took place a few days afterwards. Team leader Carter could interrogate people and access high security doors, engineer Andre could repair machinery, Minoko was the hacker of the team, and Amber was a powerful cyborg, capable of surviving hostile environments. A good, well presented game. And, we got to play as Vincent Valentine, which was always a bonus. Like their eventual successors, these were music games set on ever-scrolling tracks that challenged players with hitting on screen queues to play music. Protagonist Jericho Cross was an outlaw on the verge of one of his biggest train robberies. Despite this, it still failed to make major waves, and was never heard from again. The end result was a great example of 3D platforming that demonstrated the genre could be more flexible and varied than it usually was. The only way to survive was to guide cocktail waitress, Rio, through the hotel using voice commands, handled by the PlayStation Mic. There were some genuine scares to be had, and the mixture of shotgunning nasties and solving various puzzles worked well, all supported by a good story. It sold well on PC and won masses of awards. The modular weapon you carried could be fully customized, and various environmental puzzles were put into play. The weapon of choice was the Diskarmor, essentially a shield on a chain. This is one of the biggest gaming mascot-type characters to fail to make it as big as it should have. As amnesiac solider Nick Scryer, you embarked on a series of missions to combat an evil regime, at the same time uncovering both your past and your forgotten psychic powers, such as telekinesis, pyrokinesis, mind control, and remote viewing. An odd one this. It was a fairly bare bones, budget game, with minimal polish, but it played very well, and the cover system made it stand out, giving combat a big enough twist, and an enjoyable one at that. As well as Joseph, other party members also joined the quest, and you could take control of these, too. Using this communication, the two had to explore the hotel, battle monsters, and ultimately escape, in a survival horror-style. More guests checked in as you progressed, opening up more of the hotel, and in order to succeed later on, stealth needed to be used to avoid enemies. Alongside this, ammo was very scarce, and so running from combat was often advisable. Ninja warriors were supposedly masters of stealth and the art of remaining undetected, so Tenchu was the perfect title to utilize the increasing popularity of the gameplay style. Konoko learns that her true past has been hidden from her by the TCTF, and she attempts to find the truth, which leads to plenty of shooting and fighting. Oh, good lord. Oh, and ignore the sequel, it was rubbish. The two help each other out, and proceed through the city, surviving aftershocks and the troubles that they bring. There was even a choice of companion, with each opening up different areas to explore. You could learn enemy attacks and use them against your foes, and side quests could be undertaken to earn more experience. These could be used at your discretion during your missions, and you were often allowed to experiment and tackle combat situations as you saw fit. You controlled Joseph, a Summoner who could call into battle various powerful creatures. This was achieved using a negotiation system in which you had to persuade a demon to fight for you. You could even equip a hang-glider power that allowed limited flight. The game itself, being a more action-oriented third-person shooter, was a little more appealing to a larger audience. Sly could use the world to his advantage, shimmying up drainpipes, perching on vantage points, and hiding so he could execute stealth attacks. The fear you felt due to being so defenseless made this a very unnerving experience, and as the story was supposedly based on various real events, it only made it all the more effective at getting your heart going and wearing out the edge of your seat. You had to find the right spot on the body that would let you go unnoticed. It possessed similar gameplay to the first game in the series, albeit with better visuals, and the 2. As protagonist Dean, players teamed up with various other characters, and used the ARM weapon system to combat foes. It was good storytelling, all wrapped up in beautiful 2D, side-scrolling combat, and with five character stories to play through, magic to wield, a cooking system, and a crafting element that allowed for the creation of new items, there was plenty to do. {PARAGRAPH}{INSERTKEYS}These hidden gems may have their own cult following, or have now been recognized as the classics they are years after their initial release. Take away the violence and snuff movie content, and you have a surprisingly solid and well realized stealth title that requires careful planning and a tactical approach to taking down your foes. The game, although not a masterpiece, was actually pretty good, and featured some nice mechanics and enjoyable battles. It had a great art style, and was originally planned as a series, but this never happened as the sequel was canned. Although it made its debut on the GameCube, the title also arrived on the PlayStation 2, potentially opening up the bizarre adventure to a new, larger audience, but it failed to do so, and the title remains a polarizing cult classic. It looked great, controlled well, and was a real surprise for fans who had gotten so used to video games taking a dunp on their beloved franchise. Grave, the main character, was a reanimated gunslinger who carried a large coffin full of weapons on his back. It was a cartoon-themed combat title played in the third person, and it was actually very good. You see, this relatively unknown third-person shooter from Namco is widely credited as creating, or at least popularizing the cover mechanic we now see so often. Games that are controlled by motion controls or cameras are quite common now in the wake of the Wii and Kinect. Ad — content continues below. It was a refreshingly different take on survival horror, and one that not enough people discovered. The game mixed shooting with RPG elements to create a mash-up of the genres. This was an impressive, and sprawling RPG set in a futuristic, Wild West-themed world ruled by invading aliens.